#pragma once
#include"Entity2D.h"
#include"Defines.h"


class ENGINE_API Shape: public Entity2D
{
public:
	Shape(void);
	~Shape(void);
	void getColor (int &iRed, int &iGreen, int &iBlue) const;
	void setColor (int iRed, int iGreen, int iBlue);
	void draw (Renderer * renderer);
protected :
	ColorVertex * vertices;
	int uiVertexCount;
};

